![]() (leveling this spell is debatable vs Boliche as casting Apathy twice at later levels is more useful the majority of the time) This goes in good combination with Apathy later for an excellent use of 7AP. (Spell use is debatable as the % damage boost doesn't help as much as Furia+Staff/Hammer) This has preference over Furia if you can target 2+ enemies at once. Now you will finally begin to appreciate all those points you invested in Agility. This will be used to close the ranks with the enemy, in order to change to Psychotic and perform your best damage. Now that you have both Psychopath Mask and Ardour, alternate between them while using Reinforcement every second turn in combination with Furia Is usefull,because you can shield and if you have a high vitality it can shield you up to 1000+ HP. Use Reinforcement directly afterwards for 120+ damage This is your primary attack for solo targets from now on. Then it will become your mid ranged attackĪs well as using this to change to Psychopathic state, you will eventually alternate between this and Ardour as damage buffs This will be your primary attack until level 26. Feel free to use this as a base and level how you like.: This is a recommendation of how to level your spells. ![]() If one chooses to build a Strength/Agility/Vitality Masqueraider, one should use Zoth Warrior Axe as it gives 1AP and a large vitality boost at level 139. Masqueraiders have no penalty when using staves, a 5% penalty when using axes, and a 10% penalty on other weapons. Temporary percent reduction in health of all allies and enemies Medium-Low depends if you are support or not. +BP (shield health) & temporary HP reduction to target allyĭecreased cooldown, then increased casts per turn Teleport diagonally 1 square, then Air damage to adjacent enemies, then +damage% bonus %damage bonus for caster and neighbouring allies for several turnsĮarth damage, then increases damage for current turnĪpplies buff to target: immune to lock, damage boost, unhealable Only attack to cost 3APĮnter state: Psychopath. L6: Caster retreat distance is 3Īir damage, lock penalty on target. Small Earth+Air+Water damage, caster retreats by 2 cells (cooldown 1) Your arsenal of spells are described in detail below:Įnter state: Cowardly. ![]() This helps you to shield and have a lot of life so you can stay in close range. The best way to use up you characteristics points however is by putting 300 points on strength for greater damage and all the other points to come to vitality. Scroll if you can afford it,for Weapon damage,Reinforcement damage and block and dodge. Not our build, but scroll if you can afford it for some extra prospecting and damage on reinforcement or weapon. Worth scrolling for faster leveling & AP/MP reduction resistance (especially as this is an AP heavy build). (If you wanted to do just strength at higher levels, you could put all your points into agility, and raise Picada, and then when you get Furia go to Incarnam and reset your characteristics and your spell and put it into Strength and Furia)
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